Publishing Apps to iOS, Android and BlackBerry with AIR

Using Flash Builder Burrito and the Flash IDE you can export your ActionScript projects to three mobile platforms without any change in code! Let's take a look at how to make this possible. Before we get started, here is a video with one of my demo apps running on all three devices: Multi-screen: The variety [...]

More Battery Testing with Flash for Mobile

After additional testing, Flash 10.1 still consumes about half the battery of the HTML5 equivalent in the browser on the Nexus One. This time running for 30 minutes, instead of 10, the canvas demo consumed 12% battery and Flash 7%. Arguably this is only a 41.66% difference but you get the point. Want to reproduce [...]

Flash Outperforms HTML5 on Mobile Devices

***Another Update: I've created a new post with a more complex animation and have also included SVG into the mix: http://www.blackcj.com/blog/2010/09/22/canvas-flash-and-svg-mobile-comparison/ *** ***Update: I'm already three steps ahead of this article. I have already received / analyzed the optimized JS in a later post. Please read all four articles on this topic before replying or [...]

Box2D on the Nexus One with Adobe AIR

This native application uses the accelerometer to determine the direction of gravity for the Box2D physics engine. It performs quite well given the number of computations and could probably be optimized considerably. Check out the video for a demo on the phone! Porting the code was the easy part. Configuring Adobe Flash and setting up [...]