iOS, Android and BlackBerry in a Single Click with ANT

***Update: Use package.blackberry OR install.blackberry when running the ANT task, using both will overwrite the BAR file and remove signing. Verify your BAR is signed by renaming it from app.bar to app.zip, extract and ensure you have META-INF/AUTHOR.EC and META-INF/RDK.EC included in the zip.*** Create your market ready AIR apps for iOS, Android and the [...]

Publishing Apps to iOS, Android and BlackBerry with AIR

Using Flash Builder Burrito and the Flash IDE you can export your ActionScript projects to three mobile platforms without any change in code! Let's take a look at how to make this possible. Before we get started, here is a video with one of my demo apps running on all three devices: Multi-screen: The variety [...]

Flash Outperforms HTML5 on Mobile Devices

***Another Update: I've created a new post with a more complex animation and have also included SVG into the mix: http://www.blackcj.com/blog/2010/09/22/canvas-flash-and-svg-mobile-comparison/ *** ***Update: I'm already three steps ahead of this article. I have already received / analyzed the optimized JS in a later post. Please read all four articles on this topic before replying or [...]

Box2D on the Nexus One with Adobe AIR

This native application uses the accelerometer to determine the direction of gravity for the Box2D physics engine. It performs quite well given the number of computations and could probably be optimized considerably. Check out the video for a demo on the phone! Porting the code was the easy part. Configuring Adobe Flash and setting up [...]