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	<title>blackcj.com &#187; Box2d</title>
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	<link>http://www.blackcj.com/blog</link>
	<description>Cutting edge development with Adobe Flex, ActionScript and AIR</description>
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		<title>Box2D on the Nexus One with Adobe AIR</title>
		<link>http://www.blackcj.com/blog/2010/07/13/box2d-on-the-nexus-one-with-adobe-air/</link>
		<comments>http://www.blackcj.com/blog/2010/07/13/box2d-on-the-nexus-one-with-adobe-air/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 23:23:58 +0000</pubDate>
		<dc:creator>Chris Black</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[Box2d]]></category>

		<guid isPermaLink="false">http://www.blackcj.com/blog/?p=831</guid>
		<description><![CDATA[This native application uses the accelerometer to determine the direction of gravity for the Box2D physics engine. It performs quite well given the number of computations and could probably be optimized considerably. Check out the video for a demo on the phone! Porting the code was the easy part. Configuring Adobe Flash and setting up [...]]]></description>
			<content:encoded><![CDATA[<p>This native application uses the accelerometer to determine the direction of gravity for the Box2D physics engine. It performs quite well given the number of computations and could probably be optimized considerably. Check out the video for a demo on the phone!</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/rRH_v-KasZY&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rRH_v-KasZY&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Porting the code was the easy part. Configuring Adobe Flash and setting up the Android SDK was a bit more work. Check out Lee Brimelow&#8217;s awesome tutorial on http://www.gotoandlearn.com/. If you run into problems finding your device with the adb devices command than check out my previous post. We are going to see some pretty exciting stuff around the corner with Adobe AIR for mobile devices!</p>
<p>Full source code can be found <a href="http://www.blackcj.com/blog/wp-content/Box2D_Demo.zip">here</a>. You&#8217;ll need to run through Lee Brimelow&#8217;s tutorial to configure Flash before you get started.</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Box2D Part 3: Anti-Gravity</title>
		<link>http://www.blackcj.com/blog/2009/08/17/box2d-part-3-anti-gravity/</link>
		<comments>http://www.blackcj.com/blog/2009/08/17/box2d-part-3-anti-gravity/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 02:04:43 +0000</pubDate>
		<dc:creator>Chris Black</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Box2d]]></category>

		<guid isPermaLink="false">http://www.blackcj.com/blog/?p=501</guid>
		<description><![CDATA[Can you get the objects to float in space using your mouse? This is the conclusion to the three part series on using the Box2D Physics engine with ActionScript. Box2D Anti-Gravity Example: Box2D Anti-Gravity Example (click and hold the mouse down for anti-gravity) Now that we have a Box2D environment set up and lots of [...]]]></description>
			<content:encoded><![CDATA[<p>Can you get the objects to float in space using your mouse?  This is the conclusion to the three part series on using the Box2D Physics engine with ActionScript.</p>
<h3>Box2D Anti-Gravity Example:</h3>
<p><script type="text/javascript">
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<div id="Box2DQuickStart">
<h1>Box2D Anti-Gravity Example</h1>
<p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></div>
<p><em>(click and hold the mouse down for anti-gravity)</em></p>
<p>Now that we have a Box2D environment set up and lots of polygons in it, let's make it cool.</p>
<p><strong>Anti-gravity boolean.</strong><br />
Add this boolean and if statement into your shape environment class.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> counterGravity:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">false</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">override protected <span style="color: #000000; font-weight: bold;">function</span> update<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// ...(from part 2)... //</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>bb.<span style="color: #006600;">m_userData</span> is Sprite<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>counterGravity<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; world.<span style="color: #006600;">SetGravity</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> b2Vec2<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;color:#800000;">0</span>,-<span style="color: #cc66cc;color:#800000;">9</span>.<span style="color: #cc66cc;color:#800000;">8</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bb.<span style="color: #006600;">WakeUp</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span><span style="color: #b1b100;">else</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; world.<span style="color: #006600;">SetGravity</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> b2Vec2<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;color:#800000;">0</span>,<span style="color: #cc66cc;color:#800000;">9</span>.<span style="color: #cc66cc;color:#800000;">8</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// ...(from part 2)... // </span></div>
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<p></p>
<p>Now add a mouse event handler and the following functions into your main class.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> addCounterGravity<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d.<span style="color: #006600;">counterGravity</span> = <span style="color: #000000; font-weight: bold;">true</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> removeCounterGravity<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d.<span style="color: #006600;">counterGravity</span> = <span style="color: #000000; font-weight: bold;">false</span>;</div>
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<p></p>
<p>Now you have anti-gravity!</p>
<p>Miss out on the basics? Check out <a href="http://www.blackcj.com/blog/2009/08/17/box2d-part-1-its-a-small-world/">part 1</a> and <a href="http://www.blackcj.com/blog/2009/08/17/box2d-part-2-shape-factory/">part 2</a> of this series.</p>
<p>Full source code <a href="http://www.blackcj.com/blog/wp-content/swfs/Box2DQuickStart/srcview/index.html">here</a>.</p>
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			<wfw:commentRss>http://www.blackcj.com/blog/2009/08/17/box2d-part-3-anti-gravity/feed/</wfw:commentRss>
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		<item>
		<title>Box2d Part 2: Shape Factory</title>
		<link>http://www.blackcj.com/blog/2009/08/17/box2d-part-2-shape-factory/</link>
		<comments>http://www.blackcj.com/blog/2009/08/17/box2d-part-2-shape-factory/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 01:52:35 +0000</pubDate>
		<dc:creator>Chris Black</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Box2d]]></category>

		<guid isPermaLink="false">http://www.blackcj.com/blog/?p=498</guid>
		<description><![CDATA[Now that we have created our small world using the Box2D physic engine let's start creating shapes! The shape factory will allow you to define any shapes you would like to add to your world. In this example we will create polygons. Polygons in this example will be defined as a shape with 3 or [...]]]></description>
			<content:encoded><![CDATA[<p>Now that we have created our small world using the Box2D physic engine let's start creating shapes! The shape factory will allow you to define any shapes you would like to add to your world. In this example we will create polygons.</p>
<p>Polygons in this example will be defined as a shape with 3 or more vertices with sides of equal length.</p>
<p>There are three steps in creating the object. Create the sprite, assign it to a body and generate a physics object. Keep in mind the sprite and the physics object to not need to be the same shape but they generally are. You could have a square displayed that acts in the physics world as a circle.</p>
<p><strong>Create your sprite</strong></p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> <span style="color: #000000; font-weight: bold;">function</span> generatePolySprite<span style="color: #66cc66;">&#40;</span>polyVO:PolyShapeVO<span style="color: #66cc66;">&#41;</span>:Sprite</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> polyClip:Sprite = <span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; polyClip.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span>polyVO.<span style="color: #0066CC;">color</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> tempPoints:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> ratio:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">360</span>/polyVO.<span style="color: #006600;">numSides</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">0</span>;i &lt;= <span style="color: #cc66cc;color:#800000;">360</span>;i += ratio<span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> xx:<span style="color: #0066CC;">Number</span>=<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sin</span><span style="color: #66cc66;">&#40;</span>radians<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>*polyVO.<span style="color: #006600;">radius</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> yy:<span style="color: #0066CC;">Number</span>=<span style="color: #66cc66;">&#40;</span>polyVO.<span style="color: #006600;">radius</span>-<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">cos</span><span style="color: #66cc66;">&#40;</span>radians<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>*polyVO.<span style="color: #006600;">radius</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; tempPoints.<span style="color: #0066CC;">push</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span>xx,yy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; polyClip.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">moveTo</span><span style="color: #66cc66;">&#40;</span>tempPoints<span style="color: #66cc66;">&#91;</span>tempPoints.<span style="color: #0066CC;">length</span> - <span style="color: #cc66cc;color:#800000;">1</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">x</span>, tempPoints<span style="color: #66cc66;">&#91;</span>tempPoints.<span style="color: #0066CC;">length</span> - <span style="color: #cc66cc;color:#800000;">1</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> n:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">0</span>; n &lt;tempPoints.<span style="color: #0066CC;">length</span>; n++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; polyClip.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span>tempPoints<span style="color: #66cc66;">&#91;</span>n<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">x</span>, tempPoints<span style="color: #66cc66;">&#91;</span>n<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">return</span> polyClip;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> <span style="color: #000000; font-weight: bold;">function</span> radians<span style="color: #66cc66;">&#40;</span>n:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Number</span> </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">return</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">PI</span>/<span style="color: #cc66cc;color:#800000;">180</span>*n<span style="color: #66cc66;">&#41;</span>;</div>
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<p><strong>Body definition.</strong><br />
The next function we will want is a body definition which will create an object in the physics world and assign our sprite to that object.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> <span style="color: #000000; font-weight: bold;">function</span> generateBodyDef<span style="color: #66cc66;">&#40;</span>shapeSprite:Sprite, box_width:<span style="color: #0066CC;">int</span>, box_height:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:b2BodyDef</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> result:b2BodyDef = <span style="color: #000000; font-weight: bold;">new</span> b2BodyDef<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Randomly place the shape.</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #0066CC;">position</span>.<span style="color: #0066CC;">Set</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> * <span style="color: #66cc66;">&#40;</span>box_width - <span style="color: #cc66cc;color:#800000;">200</span><span style="color: #66cc66;">&#41;</span> + <span style="color: #cc66cc;color:#800000;">100</span><span style="color: #66cc66;">&#41;</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> * <span style="color: #66cc66;">&#40;</span>box_height - <span style="color: #cc66cc;color:#800000;">200</span><span style="color: #66cc66;">&#41;</span> + <span style="color: #cc66cc;color:#800000;">100</span><span style="color: #66cc66;">&#41;</span>/ Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Set the userData (object Sprite)</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #006600;">userData</span> = shapeSprite;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">return</span> result;</div>
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<p><strong>And finally create the polygon definition.</strong></p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> <span style="color: #000000; font-weight: bold;">function</span> generatePolyDef<span style="color: #66cc66;">&#40;</span>polyVO:PolyShapeVO<span style="color: #66cc66;">&#41;</span>:b2PolygonDef</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> result:b2PolygonDef = <span style="color: #000000; font-weight: bold;">new</span> b2PolygonDef<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #006600;">vertexCount</span> = polyVO.<span style="color: #006600;">numSides</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> xf1:b2XForm = <span style="color: #000000; font-weight: bold;">new</span> b2XForm<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> tempPoints:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> ratio:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">360</span>/polyVO.<span style="color: #006600;">numSides</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">0</span>;i &lt;= <span style="color: #cc66cc;color:#800000;">360</span>;i += ratio<span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> xx:<span style="color: #0066CC;">Number</span>=<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sin</span><span style="color: #66cc66;">&#40;</span>radians<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>*polyVO.<span style="color: #006600;">radius</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> yy:<span style="color: #0066CC;">Number</span>=<span style="color: #66cc66;">&#40;</span>polyVO.<span style="color: #006600;">radius</span>-<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">cos</span><span style="color: #66cc66;">&#40;</span>radians<span style="color: #66cc66;">&#40;</span>i<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>*polyVO.<span style="color: #006600;">radius</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; tempPoints.<span style="color: #0066CC;">push</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span>xx,yy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> n:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">0</span>; n &lt;tempPoints.<span style="color: #0066CC;">length</span>; n++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; result.<span style="color: #006600;">vertices</span><span style="color: #66cc66;">&#91;</span>n<span style="color: #66cc66;">&#93;</span> = b2Math.<span style="color: #006600;">b2MulX</span><span style="color: #66cc66;">&#40;</span>xf1, <span style="color: #000000; font-weight: bold;">new</span> b2Vec2<span style="color: #66cc66;">&#40;</span>tempPoints<span style="color: #66cc66;">&#91;</span>n<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">x</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, tempPoints<span style="color: #66cc66;">&#91;</span>n<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">y</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #006600;">density</span> = <span style="color: #cc66cc;color:#800000;">10</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #006600;">restitution</span> = Constants.<span style="color: #006600;">RESTITUTION</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; result.<span style="color: #006600;">friction</span> = Constants.<span style="color: #006600;">FRICTION</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">return</span> result;</div>
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<p>Now let's extend our base environment from part 1 to allow for the addition of shapes.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> addPoly<span style="color: #66cc66;">&#40;</span>shapeVO:PolyShapeVO<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> squareClip:Sprite = ShapeFactory.<span style="color: #006600;">generatePolySprite</span><span style="color: #66cc66;">&#40;</span>shapeVO<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>debug_mode<span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#123;</span>squareClip.<span style="color: #006600;">alpha</span> = <span style="color: #cc66cc;color:#800000;">0</span>.<span style="color: #cc66cc;color:#800000;">5</span>;<span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; addChild<span style="color: #66cc66;">&#40;</span>squareClip<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> bd:b2BodyDef = ShapeFactory.<span style="color: #006600;">generateBodyDef</span><span style="color: #66cc66;">&#40;</span>squareClip, box_width, box_height<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> cd:b2PolygonDef = ShapeFactory.<span style="color: #006600;">generatePolyDef</span><span style="color: #66cc66;">&#40;</span>shapeVO<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; addShape<span style="color: #66cc66;">&#40;</span>bd, cd<span style="color: #66cc66;">&#41;</span>;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">override protected <span style="color: #000000; font-weight: bold;">function</span> update<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #0066CC;">super</span>.<span style="color: #006600;">update</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;&nbsp; &nbsp;<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> bb:b2Body = world.<span style="color: #006600;">m_bodyList</span>; bb; bb=bb.<span style="color: #006600;">m_next</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>bb.<span style="color: #006600;">m_userData</span> is Sprite<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bb.<span style="color: #006600;">m_userData</span>.<span style="color: #006600;">x</span> = bb.<span style="color: #006600;">GetPosition</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">x</span> * Constants.<span style="color: #006600;">PHYS_SCALE</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bb.<span style="color: #006600;">m_userData</span>.<span style="color: #006600;">y</span> = bb.<span style="color: #006600;">GetPosition</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">y</span> * Constants.<span style="color: #006600;">PHYS_SCALE</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bb.<span style="color: #006600;">m_userData</span>.<span style="color: #006600;">rotation</span> = bb.<span style="color: #006600;">GetAngle</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> * <span style="color: #cc66cc;color:#800000;">180</span> / <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">PI</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span>&nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> addShape<span style="color: #66cc66;">&#40;</span>bd:b2BodyDef, cd:b2ShapeDef<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> x_speed:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> * <span style="color: #cc66cc;color:#800000;">10</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body = world.<span style="color: #006600;">CreateBody</span><span style="color: #66cc66;">&#40;</span>bd<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">CreateShape</span><span style="color: #66cc66;">&#40;</span>cd<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">SetMassFromShapes</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Assign a random speed to the shape</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">m_linearVelocity</span>.<span style="color: #006600;">x</span> = x_speed;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">m_linearVelocity</span>.<span style="color: #006600;">y</span> = <span style="color: #cc66cc;color:#800000;">10</span> - x_speed;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span> </div>
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<p></p>
<p>Finally we will add logic to our main class to create the shapes.</p>
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<div class="syntax_hilite"><span class="langName">Actionscript:</span>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _colors:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span>0xFF0000, 0xFFFF00, 0x00FF00, 0x00FFFF, 0x0000FF<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _shape2d:ShapeEnvironment;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> Box2DQuickStart<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">scaleMode</span> = StageScaleMode.<span style="color: #006600;">NO_SCALE</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">align</span> = StageAlign.<span style="color: #006600;">TOP_LEFT</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d = <span style="color: #000000; font-weight: bold;">new</span> ShapeEnvironment<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;color:#800000;">380</span>, <span style="color: #cc66cc;color:#800000;">280</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d.<span style="color: #006600;">x</span> = <span style="color: #cc66cc;color:#800000;">10</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d.<span style="color: #006600;">y</span> = <span style="color: #cc66cc;color:#800000;">10</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">//Add polygons</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">1</span>;i &lt;=<span style="color: #cc66cc;color:#800000;">45</span>; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> tempShapeVO:PolyShapeVO = <span style="color: #000000; font-weight: bold;">new</span> PolyShapeVO<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; tempShapeVO.<span style="color: #0066CC;">color</span> = _colors<span style="color: #66cc66;">&#91;</span>i % _colors.<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#93;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; tempShapeVO.<span style="color: #006600;">numSides</span> = <span style="color: #cc66cc;color:#800000;">3</span> + i % <span style="color: #cc66cc;color:#800000;">10</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; tempShapeVO.<span style="color: #006600;">radius</span> = <span style="color: #cc66cc;color:#800000;">5</span> + <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>*<span style="color: #cc66cc;color:#800000;">20</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; _shape2d.<span style="color: #006600;">addPoly</span><span style="color: #66cc66;">&#40;</span>tempShapeVO<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;&nbsp; &nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; _shape2d.<span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addChild</span><span style="color: #66cc66;">&#40;</span>_shape2d<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span> </div>
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<p></p>
<p>Check out the final product along with some Anti-Gravity in <a href="http://www.blackcj.com/blog/2009/08/17/box2d-part-3-anti-gravity/">part 3</a>.</p>
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			<wfw:commentRss>http://www.blackcj.com/blog/2009/08/17/box2d-part-2-shape-factory/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Box2D Part 1: It&#8217;s a Small World</title>
		<link>http://www.blackcj.com/blog/2009/08/17/box2d-part-1-its-a-small-world/</link>
		<comments>http://www.blackcj.com/blog/2009/08/17/box2d-part-1-its-a-small-world/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 01:28:05 +0000</pubDate>
		<dc:creator>Chris Black</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Box2d]]></category>

		<guid isPermaLink="false">http://www.blackcj.com/blog/?p=495</guid>
		<description><![CDATA[The Box2d Physics Engine for ActionScript from the Ground Up We'll start with the basic 2d environment (part 1) and work our way into creating dynamic polygons (part 2) with an anti-gravity effect (part 3). Here's a preview of what we will end up with: Google Maps Text Event (click and hold the mouse down [...]]]></description>
			<content:encoded><![CDATA[<h3>The Box2d Physics Engine for ActionScript from the Ground Up</h3>
<p>We'll start with the basic 2d environment (part 1) and work our way into creating dynamic polygons (part 2) with an anti-gravity effect (part 3). </p>
<p><strong>Here's a preview of what we will end up with:</strong><br />
<script type="text/javascript">// <![CDATA[
 var flashvars = {}; var params = { bgcolor: "ffffff" }; swfobject.embedSWF("http://www.blackcj.com/blog/wp-content/swfs/Box2DQuickStart/Box2DQuickStart.swf", "Box2DQuickStart", "440", "340", "9.0.0", "flash/expressInstall.swf", flashvars, params);
// ]]&gt;</script></p>
<div id="Box2DQuickStart">
<h1>Google Maps Text Event</h1>
<p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></div>
<p><em>(click and hold the mouse down for anti-gravity)</em></p>
<p><strong>What is Box2d?</strong><br />
It's a physics engine that was written in C++ and ported over to ActionScript. Learn more about it <a href="http://box2dflash.sourceforge.net/">here</a>.</p>
<p><strong>Now what?</strong><br />
Download the framework <a href="http://sourceforge.net/projects/box2dflash/">here</a>.  Start a new ActionScript project and put the Box2D folder into your src directory.</p>
<p><strong>Set up some constants.</strong><br />
Boring! I know, but you'll be happy later <img src='http://www.blackcj.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Luckily they are all commented so you know what effect they will have when we start adding objects. You'll notice the PHYS_SCALE variable. The physics environment is not one to one with the stage in Flash. This scale is used to translate coordinates between the two environments.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Number of pixels in a Meter (Usually between 10 and 30).</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// The closer to 1, the more accurate. And more processor intensive.</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> const PHYS_SCALE:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">10</span>; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Restitution is used to make objects bounce (usually set to be between 0 and 1).</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// 0 means the ball won't bounce. 1 means the ball's velocity will be exactly reflected. </span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> const RESTITUTION:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">0</span>.<span style="color: #cc66cc;color:#800000;">7</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Friction is used to make objects slide along each other (usually set to be between 0 and 1).</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// 0 turns off friction and a value of one makes the friction strong. </span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> const FRICTION:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">0</span>.<span style="color: #cc66cc;color:#800000;">6</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// How many physical calculations per timestep.</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Usually 1 / 15 or 1 / 60.</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> const TIMESTEP:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">1</span>.<span style="color: #cc66cc;color:#800000;">0</span> / <span style="color: #cc66cc;color:#800000;">15</span>.<span style="color: #cc66cc;color:#800000;">0</span>;&nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// The suggested iteration count is 10.</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #0066CC;">static</span> const ITERATIONS:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;color:#800000;">10</span>.<span style="color: #cc66cc;color:#800000;">0</span>; </div>
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<p><strong>Create a base 2d environment.</strong><br />
Starting simple. We need a world. The upper bound and lower bound are in the physics scale and should be larger than your current stage. Objects will stay alive as long as they are in the bounds of the world. Right now that is 100 * 10 (our physics scale) = 1000 pixels positive and negative.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">protected <span style="color: #000000; font-weight: bold;">var</span> world:b2World;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> Base2dEnvironment<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> gravity:b2Vec2 = <span style="color: #000000; font-weight: bold;">new</span> b2Vec2<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;color:#800000;">0</span>,<span style="color: #cc66cc;color:#800000;">9</span>.<span style="color: #cc66cc;color:#800000;">8</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> worldAABB:b2AABB = <span style="color: #000000; font-weight: bold;">new</span> b2AABB<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; worldAABB.<span style="color: #006600;">lowerBound</span>.<span style="color: #0066CC;">Set</span><span style="color: #66cc66;">&#40;</span>-<span style="color: #cc66cc;color:#800000;">100</span>,-<span style="color: #cc66cc;color:#800000;">100</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; worldAABB.<span style="color: #006600;">upperBound</span>.<span style="color: #0066CC;">Set</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;color:#800000;">100</span>,<span style="color: #cc66cc;color:#800000;">100</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; world = <span style="color: #000000; font-weight: bold;">new</span> b2World<span style="color: #66cc66;">&#40;</span>worldAABB, gravity, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;</div>
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<p>We also need a way to kickstart our world.</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">protected <span style="color: #000000; font-weight: bold;">var</span> running:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">false</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">start</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>!running<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, update, <span style="color: #000000; font-weight: bold;">false</span>, <span style="color: #cc66cc;color:#800000;">0</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; running = <span style="color: #000000; font-weight: bold;">true</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">pause</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>running<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; removeEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, update<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; running = <span style="color: #000000; font-weight: bold;">false</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">protected <span style="color: #000000; font-weight: bold;">function</span> update<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; world.<span style="color: #006600;">Step</span><span style="color: #66cc66;">&#40;</span>timestep, iterations<span style="color: #66cc66;">&#41;</span>;</div>
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<p>Now it's time to add objects right? Well, first we want some boundaries so our objects don't fall out of our display area. And how about a debug mode so we can actually see our invisible boundaries?</p>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">protected <span style="color: #000000; font-weight: bold;">var</span> box_height:<span style="color: #0066CC;">int</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">protected <span style="color: #000000; font-weight: bold;">var</span> margin:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">5</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> Base2dEnvironment<span style="color: #66cc66;">&#40;</span>boxWidth:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">800</span>, boxHeight:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;color:#800000;">500</span>, debugMode:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span>&nbsp; &nbsp;&nbsp; &nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// ...(world code from above)... //</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; box_width = boxWidth;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; box_height = boxHeight;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; debug_mode = debugMode;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">//Shows boundries (green transparency) used to see 'Ground'</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>debugMode<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; &nbsp; &nbsp; drawGroundBoundries<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;&nbsp; &nbsp;<span style="color: #808080; font-style: italic;">// Bottom wall</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;&nbsp; &nbsp;AddStaticBox<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>box_width / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, <span style="color: #66cc66;">&#40;</span>box_height + margin<span style="color: #66cc66;">&#41;</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, <span style="color: #66cc66;">&#40;</span>box_width / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span>, margin / Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span>;&nbsp;&nbsp;&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Top wall</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; AddStaticBox<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>box_width / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, -margin / Constants.<span style="color: #006600;">PHYS_SCALE</span>, <span style="color: #66cc66;">&#40;</span>box_width / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span>, margin / Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Left wall</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; AddStaticBox<span style="color: #66cc66;">&#40;</span>-margin / Constants.<span style="color: #006600;">PHYS_SCALE</span>,<span style="color: #66cc66;">&#40;</span>box_height / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span>, margin / Constants.<span style="color: #006600;">PHYS_SCALE</span>,<span style="color: #66cc66;">&#40;</span>box_height / <span style="color: #cc66cc;color:#800000;">2</span> <span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #808080; font-style: italic;">// Right wall</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; AddStaticBox<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>box_width + margin<span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span>,<span style="color: #66cc66;">&#40;</span>box_height / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span>/Constants.<span style="color: #006600;">PHYS_SCALE</span>, margin / Constants.<span style="color: #006600;">PHYS_SCALE</span>,<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>box_height<span style="color: #66cc66;">&#41;</span> / <span style="color: #cc66cc;color:#800000;">2</span><span style="color: #66cc66;">&#41;</span> / Constants.<span style="color: #006600;">PHYS_SCALE</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> drawGroundBoundries<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> m_sprite:Sprite;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; m_sprite = <span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; addChild<span style="color: #66cc66;">&#40;</span>m_sprite<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; </div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> dbgDraw:b2DebugDraw = <span style="color: #000000; font-weight: bold;">new</span> b2DebugDraw<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> dbgSprite:Sprite = <span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; m_sprite.<span style="color: #006600;">addChild</span><span style="color: #66cc66;">&#40;</span>dbgSprite<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_sprite</span> = m_sprite;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_drawScale</span> = Constants.<span style="color: #006600;">PHYS_SCALE</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_alpha</span> = <span style="color: #cc66cc;color:#800000;">1</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_fillAlpha</span> = <span style="color: #cc66cc;color:#800000;">0</span>.<span style="color: #cc66cc;color:#800000;">5</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_lineThickness</span> = <span style="color: #cc66cc;color:#800000;">1</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; dbgDraw.<span style="color: #006600;">m_drawFlags</span> = b2DebugDraw.<span style="color: #006600;">e_shapeBit</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; world.<span style="color: #006600;">SetDebugDraw</span><span style="color: #66cc66;">&#40;</span>dbgDraw<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #808080; font-style: italic;">// Used for drawing the ground</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> AddStaticBox<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_x</span>:<span style="color: #0066CC;">Number</span>,<span style="color: #0066CC;">_y</span>:<span style="color: #0066CC;">Number</span>,_halfwidth:<span style="color: #0066CC;">Number</span>,_halfheight:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span></div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> bodyDef:b2BodyDef = <span style="color: #000000; font-weight: bold;">new</span> b2BodyDef<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; bodyDef.<span style="color: #0066CC;">position</span>.<span style="color: #0066CC;">Set</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_x</span>, <span style="color: #0066CC;">_y</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> boxDef:b2PolygonDef = <span style="color: #000000; font-weight: bold;">new</span> b2PolygonDef<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; boxDef.<span style="color: #006600;">SetAsBox</span><span style="color: #66cc66;">&#40;</span>_halfwidth, _halfheight<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; boxDef.<span style="color: #006600;">density</span> = <span style="color: #cc66cc;color:#800000;">0</span>.<span style="color: #cc66cc;color:#800000;">0</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; <span style="color: #000000; font-weight: bold;">var</span> body:b2Body = world.<span style="color: #006600;">CreateBody</span><span style="color: #66cc66;">&#40;</span>bodyDef<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">CreateShape</span><span style="color: #66cc66;">&#40;</span>boxDef<span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;">&nbsp; &nbsp; body.<span style="color: #006600;">SetMassFromShapes</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;</div>
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<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;"><span style="color: #66cc66;">&#125;</span> </div>
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<p></p>
<p>Now we have our world! Let's start adding objects. Click <a href="http://www.blackcj.com/blog/2009/08/17/box2d-part-2-shape-factory/">here</a> for part 2.</p>
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