Optimizing JavaScript with Canvas for Mobile Devices

Interested in optimizing your JavaScript code with canvas? I received a couple great optimized JavaScript implementations for my ball animation where I slated Flash vs Canvas. We’ll keep Flash out of this discussion for now, as it appeared to cloud some of the points I was attempting to get across. Don’t worry the Flash optimizations […]

More Battery Testing with Flash for Mobile

After additional testing, Flash 10.1 still consumes about half the battery of the HTML5 equivalent in the browser on the Nexus One. This time running for 30 minutes, instead of 10, the canvas demo consumed 12% battery and Flash 7%. Arguably this is only a 41.66% difference but you get the point. Want to reproduce […]

Flash Outperforms HTML5 on Mobile Devices

***Another Update: I’ve created a new post with a more complex animation and have also included SVG into the mix: http://www.blackcj.com/blog/2010/09/22/canvas-flash-and-svg-mobile-comparison/ *** ***Update: I’m already three steps ahead of this article. I have already received / analyzed the optimized JS in a later post. Please read all four articles on this topic before replying or […]

Define Popup Window Size in HTML Text

Executing JavaScript in a Flash HTML TextField is both cool and a little scary. You can throw some inline JavaScript in your htmlText to dynamically specify a pop up window size when using target=”_blank.” This works in both ActionScript 2.0 and ActionScript 3.0. Pop up Window Example: Example of Inline Java Script (click on the […]